Moonshield
| YEAR of CREATION | 2009 |
| EDITOR | Thales |
| DEVELOPER | KTM Advance |
| COUNTRY | France |
| PURPOSE(S) | Educative message broadcasting • Marketing and Communication message broadcasting |
| MARKET(S) | Entertainment • Corporate • Scientific Research |
| PUBLIC | Professionals • Students |
| AGE | 25-34 |
| SUPPORT | Windows |
DESCRIPTION (English)
A tragedy occurs in 2029: clash between an asteroid and Planet Mars.
Both transform into a myriad of asteroids propelled towards the Earth.
The player embodies the leader of a moon base designed to protect the Earth.
He develops the base with buildings but also with the Thales’ products (radar, missile throw…) in order to confront the threat.
The difficulty increases as the game goes along. It also includes videos of experts’ comments .
Both transform into a myriad of asteroids propelled towards the Earth.
The player embodies the leader of a moon base designed to protect the Earth.
He develops the base with buildings but also with the Thales’ products (radar, missile throw…) in order to confront the threat.
The difficulty increases as the game goes along. It also includes videos of experts’ comments .
RULES (English)
Two main activities for the player:
To develop the base and to fight against the threat ( + Help guides).
To develop the base, the player needs:
An increase in resources (staff, materials…).
An increase in the capacity of storing (more and more buildings = more resources needed).
Knowledges such as the management of needs and resources.
When fighting the threats, the player needs:
To analyse and detect them (buildings assess the potential impact of threats on the Earth and make the player able to deflect or destroy them in order to avoid the tragedy).
To develop the base and to fight against the threat ( + Help guides).
To develop the base, the player needs:
An increase in resources (staff, materials…).
An increase in the capacity of storing (more and more buildings = more resources needed).
Knowledges such as the management of needs and resources.
When fighting the threats, the player needs:
To analyse and detect them (buildings assess the potential impact of threats on the Earth and make the player able to deflect or destroy them in order to avoid the tragedy).
LINKS
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boff
1 of 1 people found the following review helpful
pas compris le but du jeu....
de ce fait, pour moi s'apparente plus à un jouet.
Qu'on m'explique!!!
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